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Duik for Blender

Duik for Blender v1.0.0 |
Crowdfunding Tools
1 Comment on Duik for Blender

Duik for Blender

We’re running a crowdfunding campaign to develop and improve the Rainbox Open Tools: new free and open source tools for film and animation production.

> Click here now to help the development of your new tools!

There are a lot of things we can and we want to develop. What we’re going to achieve depends primarily on how much we can raise during this crowdfunding campaign. We’ve set levels to put some priorities, but of course the more we raise, the more plentiful and advanced the tools will be.

Duik for Blender: 2D and 2.5D cutout rigging and animation tools

The rigging and animation tool set for Blender ! Especially dedicated to 2D and 2.5D cutout animation, but including tools for 3D rigging and animation too.

Duik will profit from and contribute to some already existing free tools in Blender, like COA tools, so it won’t only be new tools for Blender, but it will actually improve existing tools too. That’s the beauty of free software.

Platforms:
– Blender/Windows
– Blender/Mac OS
Blender/Linux

> Click here now to help the development of your new tools!

We’ll need to reach the second level of our crowdfunding campaign to begin the development of Duik for Blender.

  • Automatically import and build characters exported in a single click from Illustrator, Photoshop, Krita, and probably Inkscape and The Gimp. The format used will be the same as the exports for Duik Bassel for After Effects: you’ll have a single tool to export both for After Effects or Blender, in an open file format.

Duik for Blender will detect the alpha of the layers to create perfectly fitting objects in Blender, and remesh them to let you add volume to them if you want. It will also precisely locate the pivots, and prepare them for the auto-rig.

You can see that the sprite has been automatically generated using the alpha channel of the image.
  • Create armatures for the character the same way Duik for After Effects create Structures, for all kind of characters.
  • Auto-rig these armatures so you’re ready for animation in just a few clicks.
  • Animation tools: like Duik Bassel for After Effects, Duik for Blender will include some useful animation tools and automations, especially the Kleaner to help you quickly animate anything from intuitive parameters like the weight or the energy of the object you’re animating.
  • 2D and 2.5D layout: quickly setup a layout for your 2D or 2.5D animations, with a predefined camera, some optionnal lighting sets, a background… And controls to manipulate this layout as if you were using simple layers, to add new layers and characters, manage the stack…
  • Render and export tools: automate the rendering and exportation process while keeping separated layers if you need, to be able to bring them in another compositing software like After Effects if you need.

This level of crowdfunding would allow us to take extra time to use the tools developed for cutout rigging and animation to make 3D rigging and animation easier too. We would implement the principles behind Duik, what makes it so easy to use for beginners, compared to 3D rigging, into new 3D rigging and animation tools with predefined armatures, auto-rig, etc.

> Click here now to help the development of your new tools!


Don’t hesitate to use the comments below if you have any suggestion. We’re open to all ideas! These will be your tools too, so let’s shape them together!

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Seize the means of film production. Rainbox Open Tools Crowdfunding Campaign: Help free software development and get new awesome tools.