Cette page est disponible en français. Twitter Start -> Questionnaire -> Upload exercises -> Submit Welcome to the Duik Certified Expert exam! Please fill in your details before we begin. First Name * Last Name * ID * Start -> Questionnaire -> Upload exercises -> Submit Let’s start with the questionnaire! Don’t worry, you will be able to upload your exercises after the questionnaire You have to answer 20 questions. Be careful with multiple-choice questions, as wrong answers cost one point. Don’t worry with the redaction of the answers, use your own words, we’re not waiting for an essay but for short and accurate answers! Duik: Which one is the best rigging process? Structures -> Parenting -> Auto-rig Parenting -> Structures -> Auto-rig Structures -> Auto-rig -> Parenting I don’t know Duik: With the connector, the master property can be A Bézier path, a numerical property A color, a numerical property A numerical property I don’t know Duik: With the connector, the slave property can be A blending mode, a color, a numerical property A color, a numerical property A color, a Bézier path, a numerical property A Bézier path, a numerical property Any animatable property I don’t know Duik: What are the three main features of the Kleaner? Animation: what is an anticipation? Animation: what is an overlap? What can it be used on? Animation: describe the follow-through principle Animation: How can you see/set the weight/mass of the objects in the graph editor? Animation: What influences the most the frequency (the time between the steps) of a walk cycle? The speed of the character The height of the legs The energy of the character I don’t know Animation: what in the walk cycle changes the speed of the character? The frequency (the time between the steps) The height of the legs The amplitude of the steps I don’t know Duik: Check all the main panels of Duik, the ones listed on the first line of the UI Input/output Notes Controllers Animation Rigging Structures Camera Settings Automation Constraints Tools Help After Effects: How is calculated the position value of a layer which has a parent layer? (what are the reference point (zero) and the point getting the coordinates)? After Effects: What is the reference for the coordinates of the anchor points of the layers? After Effects: what are the different value types which can be controlled with an expression? After Effects: How to create expression links which will work internationally, with all translations of After Effects? After Effects: What are the main differences between the two puppet tool engines? Duik: For a character, the advanced puppet tool engine can be useful to rig what? Duik: What are the differences between the two puppet tool engines, for the location where to put the pins? Duik: List all types of IK and FK Duik: How to parent a layer to multiple layers? Duik: How to control a slave property with multiple master properties using the connector? Duik : How to connect a Bézier path to multiple master properties using the connector? Duik: What does the Separate Dimensions tool do with color properties? Duik/Animation: When is it better to use FK or IK when animating an arm? Duik: What can the Zero tool be used for? Duik: What does the Expose Transform tool do? Duik: Can the Animation Blender be used with the Walk cycle tool? Duik: Name four things which can be randomized with the Randomize tool Duik: How to add levels in the background when using the 2D Camera tool? Duik: What is the difference between animating the pan and animating the position on the 2D Camera controller? Duik: What is the difference between Zoom and Truck in/out in the 2D Camera effect? Start -> Questionnaire -> Upload exercises -> Submit Now, let’s upload your exercises Collect the files within After Effects and zip each folder individually to upload them here. Only .zip files are allowed. We’re all done! It’s time to submit everything! The submission can take some time depending on the size of the files and the quality of your connection. Do not close this page before it’s finished! Thank you very much!